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Thursday, 8 October 2015

Computer Game (Interactive Game)

Introduction


Online game or online interactive game is a specialized application or technology which connects player through the internet or over a computer network. Over the last decade, the expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the internet and the growth of internet access itself.
            Online games have attracted players from a variety of ages, nationalities and occupations. Game design can range from simple text-based environment to the incorporation of complex graphics and virtual world.
            Quite number of parents automatically thought that online games do more harm than good to their children. However, playing games online can provide some benefits to children’s skills development. Parents and teachers can create reasonable guidelines with their children and create positive agreements around playing online games then struggles like kids staying up late playing on their computer and problem with children isolations themselves do not need to become an issue.
            There are multitudes of fun and age appropriate games online that can provide opportunities for children to exercise their creativity, set goals, practice persistence, develop responsibility and even learn new technology. Games like taking some of virtual pet like horse games, building citizen, puzzle and more can be quite for fun. 
A good idea before introducing online games to a child is to take a moment to review or select a game that comfortable with understanding how the games actually work and some of benefits of playing games online can help us make a decision on whether children should play games online.


Content Review

Interactive Online Games 

(a) Blind Spot


How to play blind spot game :
As kids grow up, it is important to ensure that they are exposed to games of educational value. Blind Spot is a memory game where objects of different sizes and different shapes appear for a brief time on the screen and then disappear. Once the objects have disappeared, players have to click on the parts of the screen where the different objects had appeared. A click on each right position gains them points, while a wrong click will deduct 1000 points from the player's score. The Blind Spot game has ten levels and each level gets more difficult as the number of objects that appear on the screen increase and the size of the objects reduce. Players must ensure that at each level, they try and click on the right positions of all the objects. Complete all the ten levels to finish the game.

Benefits of the game :
The Blind Spot game is an excellent memory game for kids. The game encourages players to pay attention to the different positions of different objects and recall them as they try and click on the original positions of the objects. The game is beneficial for kids as it not only sharpens their memory but also improves hand-eye coordination. It develops in them a spatial sense that encourages them to understand positions with respect to each other within a particular space.
Source: Blind Spot Game

(b) ABC


How to play ABC game :
This ABC Game is perfect for toddlers because it has no specific task to accomplish. There are twenty six boxes, one for each letter of the alphabet. Inside each box is the upper case letter, the lower case letter and the picture of a word that begins with the letter sound. Players can click on any of the boxes to hear the name of the letter, the sound it makes and what the picture is. The boxes can be clicked on in any desired order.

 Benefits of the game :
ABC Game is a wonderful game for toddlers and preschoolers. Even older kids who are not fully acquainted with the letters and their sounds would benefit from playing this game. In short, this is an alphabet game for kids who are still learning their ABC's. There are many online ABC games, but a fair number of them only deal with letter recognition. This ABC game for kids also deals with the closely related subject of letter sounds. Phonetics is quite confusing for kids who are just beginning to learn it, and this phonics game can be a useful learning tool at this stage. The game can also contribute to the development of a child's vocabulary, since for each letter, kids are given a word that begins with the letter.
Source: ABC Game

(c) World's Capital Quiz


How to play World Capitals Quiz game :
Playing the World Capitals game is easy. A name of a country is displayed on the screen. The objective of the game is for players to choose the right capital for each country from the four options provided. Click on the option that you think is the right answer. Players will score points for each right answer.

Benefits of World Capitals Quiz game :
Knowing the capitals of different countries is important for both kids as well as adults. Learning the world capitals is an essential part of every child's school curriculum. Geography lessons would be incomplete if they did not include countries and capitals and with fun World Capitals Quiz game, learning the capitals will become a fun activity for kids.  They will know more about the name of state all around the world.

(d) Clash of the Clans


How to play Clash of Clans Game :
Get your base up and running. First priority is to make your base more defensive so no one takes away your treasures. Focus on trying to put your town hall in the center of your base so that it is hard to take more trophies from you that come with taking down the town hall. Next, go to the Shop, the items to protect your base are under defense. Good initial defenses are walls and the mortar. If you have these, you are much less likely to have someone raid you and steal your gold and elixir. Walls are much better upgraded so make sure you can do that quite quickly. Try to get the walls to level 3 as quick as possible. Since you have limited resources at first, put the walls you buy around the most important buildings only. Lastly, Spend your gold, elixir and gems wisely. Do not waste them, especially your gems because they come in short supply.
Benefits Clash of Clans Game :
The game revolves around the idea of fortifying a base, defending it from invading players and their clans, and raiding the bases of others in order to gain resources and start the whole process over again. The gameplay is addicting, and because logging off means leaving your base wide open for a raid, the game’s top players stay glued to their screens.

(e) DOTA

How to play Dota 2 Game :
Dota 2 is an online game in matches involving two teams of five players, each of which occupies a stronghold at a corner of the map. Each stronghold contains a building called the "Ancient", which the opposite team must destroy to win the match. Each player controls a character called a "Hero", and focuses on leveling up, collecting gold, acquiring items, and fighting against the other team to achieve victory.

Benefits of Dota 2 Game :
The core of the game is winning by your team’s ability to strategize an attack plan. It all starts from carefully selecting the team’s heroes to match or to even exceed the abilities of the opponents’ own hero selection. Of course, it all boils down as to how skilled you are in using a specific hero. The process continues as you customize your hero’s abilities, followed by who should be assigned in specific locations or lanes in the map. Besides that, Dota actually cultivates teamwork. In a team of five, each member is assigned to a particular task he is good at. This requires some sacrifices and even choosing a hero you didn’t plan on using for the sake of creating a dynamic team. Of course, real teamwork emerges as you all agree upon pushing forward and helping team mates escape their own deaths.

Pros & Cons of Interactive Online Games

Pros:
As we all know that children loves to play video games, it does not matter if it’s an offline or online game, they just love to play video games. But somehow everything that we do, there will be it is pros and cons. There are some pros that we found for the interactive online game.
Exclusive content are one of the best reasons of taking the gaming online is to access the exclusive content that is available for whatever it is their playing. Besides that, another benefit of online gaming systems is that demos are made available for gamers so that when they can have a go at playing that potential purchase and decide how much they really want it before investing. Plus, as an extra bonus, they can buy games right then and there without having to rush out to the store. Online gaming enables people to socialize whilst playing , helping people to maintain relationships by interacting with family and friends across the globe. This can be beneficial for games by reinforcing team, building skills and adding more tactical and strategic elements to game. Play this can help develop lateral thinking.
Apart of that, online gaming allows them to compare their playing against a whole range of other players and there is a feel good factor in knowing that they are a better player than someone else. Knowing that it is not artificial intelligence that the children are up against naturally build up more competitiveness and as they are not always going to be the best. For example, The Blind Spot Game, the more they increase for their level the more the tougher the game will be so from there they will get the competitiveness among other player. Games are the heartbeat of the children. The children will forget everything when they are busy playing games. Another example, Clash of Clan Game, because a player can go to other player’s village so from there they will feel insecure and want to do more about their village like others.
Online games are considered safe for children. As online games are time bound, children can learn the importance of each minute and second. Online games also enhance creativity and imagination in children. Children may learn new things from online games. Moreover, online games are helpful in developing motor skills in children too. Many online games are quiz games or creative games. Playing these games is a good exercise for brain. When a child moves step by step, ahead in online games, the spirit of competition in them also increases. For instant, the ABC Game, they will learn more on their language development through that game, because they will be a sound for the lower and upper case letter. For more, the World Capital Quz Game, because it is about the world, the name all around the world so it will develop more in the children’s imagination development.
Cons:
In this era of technology, everything can be done by just using gadget. Everything that we need can just be found in the tip of our finger. Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive. Thoughts, feelings, behaviors and decreased prosocial helping.
The effect of video game violence in kids is worsened by games’. Interactive nature in  many games, children are rewarded for being more violent. The acting of violence is done repeatedly. The child is in control of the violence and experiences the violence in their own eyes (killings, kicking, stabbing and shooting). This active participation, repetition and reward are effective tools for learning behaviors. Besides that, too much video game playing makes the children socially isolated. Also, he may spend less time in other activities such as homework, reading, sports and interacting with the family and friends.
Video games may also have bad effects on some children’s health including Obesity, Video-induced  seizures and postural, Muscular and skeletal disorders such as Tendonifis, Nerve Compression, Carpal Tunnel Syndrome. Apart of that, online gaming also could teach bad language to the children. Some video games do use bad words. Sometimes stories of the games are difficult to decode and when the child fails to play that game, they starts blaming themselves and develops a kind of negative feeling. If the children is in the growing age, these games can prove a serious blow to their mental and ethical development. Children will get easily fascinated by these games so it is very difficult to make them understand the direct and indirect affects of these games. 
Moreover, online gaming has created its own brand of elitism with the purchase of newly released games. Companies can use the marketing of redeemable codes that allow for bonus content and material, to encourage buyers to invest in brand new games and discourages pre-owned. Server issues are essentially viruses in a game that cause it to run irregularly this is an issue with all gaming. However they do seem to be more prevelant online. Battlefield 3 was plagued with strange server issues and the Call Of Duty Games has suffered server connection difficulties. 

Animation Video

Example of interactive animation video.

Title: Learn Alphabet with Choo-Choo the Train.

Source : 1)https://www.youtube.com/watch?v=NoT1hTUVqn4


Thursday, 27 August 2015

Why we are passionate about Early Childhood Education (ECE)

It is because we want to be an successful early childhood educator that can develop the children’s potential and skills with our own ways. We want to have our own nursery and kindergarten for all the children that needed. We are passionate about ECE because we want to know more about how to develop the children, the philosophy of ECE, about how to attract the children and many more. We even have to know about the problems that they might face during the age of 3 to 6 years old so that it is easy for us to handle them. It is important to know what to easily attract them, what and how to attract them to stay focus in the class and listens to the instructions.


Children nowadays are more to gadgets especially iPad and smartphones. They are more to gadgets because their parents are too busy to have time for them. Sometimes parents might not give them gadgets but all they can do is just hire a helper or caregiver. That is when the bonding of a child and the parents separate apart, they do not even have time for their children. Children need a lot of attention especially from their parents. So from that, we want our child center to be the most comfortable place for the children during the times when they are not at home. We want our child center to be their second home. We would not provide any gadgets because they have spent much of time on gadgets during the time when they are with their parents.

Other than that, we want to provide more original handmade toys and materials, it is better if we can produce toys and games by recycle materials. With the knowledge of creativity in one of the syllabus in ECE, we know what games and materials that can attract and interact children communication.

Teachers are the ones who responsible in children s’ development whenever they are at school. It is important for the teachers to encourage the children to build more their soft skills and help them in developing their motor skills. Apart of that, we want our child center to be the place that they can develop all the domains such as, physical, language, social & emotional, cognitive and imaginative. So we think ECE are suitable for us to gain knowledge about children s’ ‘world.

History Of ECE

History of early childhood there are many theory and ideology. The person that we choose is history of early childhood by David Elkind. His theory is about the care instruction for young children outside the home. Because we as the parent sent our children to the kindergarten at 4 years old and we must know about what the preschool history and its good for our children.

At the kindergarten there have early childhood curriculum for children to be most holistic and least and different level of education based on their age. This also can make the children more independent while they are doing the activities at classroom that also can contribute with to the discipline of early childhood education came from occupation and profession outside academic domain.

Next is about the philosophical of early childhood education were provide by John Amos Comenius, John Locke and Jean Jacques Rousseau. For curriculum and methodology created by the likes of Johann Heinrich Pestalozzi, Maria Montessori, Friedrich Froebel and Rudolf Steiner. Next on for created about science grounded by research and theories of Singmund Frued, Jean Piaget and Erik Erikson.

While the differences in the approaches of the early childhood education , there are there are overshadow of the one principle that early childhood curriculum and practice must be adapt to the mature need in the classroom abilities an interest of the child to learn the subject . This was the principle embodied of early childhood education in the kindergarten program develop by Friedrich Freobel (1782 - 1852) at the first early childhood program to be widely adapt at the in both Europe and aboard. The kindergarten movement was propelled by the industrial revolution to the introduction of woman into the labour force. Later Maria Montessori (1870 - 1952) early childhood programs at the same place that first childhood program started.


In America is where the head of the program started, launched in the year 1960 for low-income children, that came from the low-income family. The tittle gave the parents the impression that education was the race and the early you start for the children. Is important to the children because it can develop their improvement to what they learned at the kindergarten. With a rapid of expansion and accept of the early childhood program, it is the basic education of early childhood education. This early childhood started at US states with the small kindergarten and become bigger. That have academic and including maths subject and curriculum, program at that school has become more intergrated level follow their age level.

Pros & Cons Of ICT In Early Childhood Education


Information and Communication Technologies (ICT) can help us to communicate with others sit far away from us because people sitting far away from us is not always going to find us only through technology we can communicate with people far away. From ICT we can get more information on important news. Information about country, education and events that have occurred. Example technology is hand phone, computer, television, radio and other more.

Now ICT is important to education because everyone has been using technology. All school now have subject ICT because student must know about ICT and computer as well as children, children must know how to use the computer. Learn about ICT have a advantages and disadvantages in early childhood.


Advantages of ICT in Early Childhood Education is learn about computer and the internet. Parents and teachers must teach children about ICT, for example is teaching children how to use a computer the right way. Parents or teacher must observe children when they use the computer. ICT also can help children to create a new knowledge, knowledge about computer and children would like to share their knowledge to their friend because to children, if have a new thing or knowledge that must share to all people.

However, children enjoy and interest if they know about computer. Children with an interest in things that they would explore it until he know how to use it. In technology have a many interest games and children will enjoy and happy if they know to play the games in the computer.

In addition, enhancing teacher training. Teacher must learn and understand more thing before want to teach children. If teacher not learn or training how to use the computer how teacher want to teach children. Teacher must know about computer system, software and hardware. Teacher also motivating to learn. Example, teacher must tell to children how to use a computer the right way. Teacher should explain to children about computer system and teacher must brief about computer apparatus.


Disadvantages of ICT in Early Childhood is children will use the computer morning to night. If parents not observe their children use the computer children going to bed late because they're too excited to play games. That are bad habit to children and they will sleepy to go to school. Second, when children started to pay attention on video games, they will care less on their studies.

In addition, children also not active and their development not develop because if children always play video games children will not to interested to play outdoor with their friend. Children will not active and just play video games at one place only. Children will be lazy to movement like jump, run, shake and walk. That also not develop children social skills because children like to play in their room and don’t want to communicate with others. ICT also can give the information wrong because people can edit the information from good thing to bad thing example about artist.

However, the negative is exposed to something during the middle of the advertisement. This will create a parent worried that children will be influenced by negative things. Children will do what they see. The important role parents at home to watch what they do at home and school teachers will take care of children while their parents work. Everything has a pros and cons and adult is a role to keep the children together from the negative thing.


Malaysian ECE Curriculum & International Approach

NATIONAL PRE-SCHOOL CURRICULUM STANDARD

A BRIEF HISTORY OF THE DEVELOPMENT OF PRESCHOOL EDUCATION ASSOCIATION.

1970    - KEMAS and JPNIN begin public school classes
1986    - Guidelines issued by the MOE Preschool Malaysia
1992    - KPM start Preschool
1993    - Preschool Curriculum Guidelines issued by the Ministry of Education Malaysia
2003    - National Preschool Curriculum (KPK)
2008/9 - Commission revised

RATIONALE REVISION OF National Preschool Curriculum.
National Preschool Curriculum (NPC) reviewed to ensure that a holistic curriculum, not too academic and not too onerous, according to current needs and have continuity with Integrated Primary School Curriculum.

CHANGES APPLICABLE
National education systems should be focused on:
  • Human capital development 
  • Income students insight 
  • The formation of citizens who acquire knowledge, skills and information 
  • Program developed to produce human beings who are critical thinkers, creative and innovative. 
CHANGES MADE
1.      Curriculum that is relevant to current needs and future challenges.
2.      Strengthen the skills of thinking, communication, innovation, creativity and entrepreneurship.
3.      To ensure that students have an added value such as multilingualism, ethical, confidence, self-esteem, leadership, patriotism, holding fast to religious teachings.
4.      Ensuring that children get early start in Malaysia through education preschool program.
5.      To make the learning experience more meaningful and fun preschool.
6.      Ensure continuity between pre-school to Year 1.
7.      Improving the National Preschool Curriculum available.

PRESCHOOL STATUS OF SCHOOL SYSTEM IN MALAYSIA TO GIVE EMPHASIS IN THE SCHOOL CURRICULUM AND THE CURRICULUM TRANSFORMATION.
  • 4M
  • Membaca (Reading)
  • Menulis (Writing) 
  • Mengira (Counting)
  • Menaakul (Reasoning)
GOALS AND OBJECTIVES OF NATIONAL STANDARD PRESCHOOL 2010

The goal of the National Preschool Curriculum Standard 2010 (KSPK) Pre-school education aims at developing the potential of children aged four to six years in a holistic and integrated in physical, emotional, spiritual, intellectual and social learning environment that is safe, nourishing and fun activities, creative and means. This is to improve skills, instill confidence and a positive self-concept in children's self in order to be successful in their existing environment and prepare for the challenges and responsibilities in primary schools later. 

4 key words

• Fertilize (Enriching)
• Active involvement (Engaging)
• Safe (Safe)
• Fun (Fun)

OBJECTIVE OF KSPK

National Preschool Curriculum provides opportunities for students ages 4-6 to achieve the following objectives

Physical:
• Have a healthy body
• Have a basic physical fitness and skills
• Practice good health practices
• Practice safety measures
• Mastering basic psychomotor skills - fine motor skills and gross motor

Emotions:
• Have a positive self-concept
• Have confidence
• Has identity
• Dare to try
• Has emotional maturity
• Respect the feelings and rights of others 
• Able to work independently as well as work as a team

Intellectual:
• Communicate with both (reading, writing and speaking) using Malaysia
• Communicate in English
• Communicate using either Chinese (to be)
• Communicate well using Tamil language (to be)
• Acquiring basic science process skills
• Acquiring basic mathematical skills
• Acquiring basic thinking skills, reasoning skills
• Acquiring basic skills in solving problems in everyday life of students
• Has creativity and aesthetics
• Appreciate the beauty of nature and cultural heritage

Spiritual:
• Adopt values
• Applying the values ​​of Islam in daily life for Muslim students.

Social:
• Ability to communicate sound.
• Develop positive relationships with adults and peers.
• Raise the views and feelings.
• Collaborate with others.

CURRICULUM DESIGN
  • Standards-based curriculum 
  • Modular Curriculum
BASED CURRICULUM STANDARDS

Justification for the Use of Standard.
  • The main purpose of the standard setting is for equity and quality.
  • Equity means that all students are given equal educational opportunities
  • Quality means that all students should be given quality education.
  • Because the goal of standards-based curriculum is to provide the same quality education to all students.
  • Accountability (Accountability) teachers and administratorsEnsure that ALL students surpassed standards set
  • To ensure that all public and private preschools in compliance with the requirements of the National Preschool Curriculum Standard.
  • Schemes and measurement standardsFixing the knowledge, skills and values that need to be measured clearly for the purpose of improving student learning
  • Identify strategies for improvement (assessment for learning)The implementation of school-based assessment
CURRICULUM OF A MODULAR
• The modular curriculum is a curriculum whose contents are organized and forwarded in the form of parts or unit, division or unit is called a module.

TWO TYPES OF MODULE
  1. Basic Core Module
  2. Themed Modules
Basic Core Module

• Bahasa Malaysia
• English
• Chinese / Tamil
• Islamic / Moral Studies
• Mathematics
• Outside Activities (Outdoor activity)

Themed Modules
• Themed module is integrated module that includes elements in the six backbone and also the creativity, critical and innovative. Themed module is built using the issue of life / everyday events children.

Justification for the use of the module 
• Be dynamic increase and decrease of the content can be made without affecting the overall curriculum• Implementation of flexible Teaching & Learning. Teachers have the option of using the module as appropriate 


NATIONAL ASSOCIATION FOR THE EDUCATION FOR THE YOUNG CHILDREN
 

About NAEYC

The National Association for the Education of Young Children (NAEYC) is a professional membership organization that works to promote high-quality early learning for all young children, birth through age 8, by connecting early childhood practice, policy, and research. We advance a diverse, dynamic early childhood profession and support all who care for, educate, and work on behalf of young children. The association comprises nearly 70,000 individual members of the early childhood community and more than 300 regional Affiliate  chapters, all committed to delivering on the promise of high-quality early learning. 

Together, we work to achieve a collective vision: that all young children thrive and learn in a society dedicated to ensuring they reach their full potential.

Leadership and Professional Development
  • NAEYC is the foremost professional association for the early childhood field. Our professional development and preparation systems support seamless progression for early child care and education professionals to advance their education and careers.

Early Childhood Accreditation 
  • NAEYC accreditation is the gold standard for early childhood programs across the country. Families of young children who attend NAEYC-accredited programs can be confident that they deliver the highest quality early care and education.

Resources
  • NAEYC members rely on the vast resources that the association produces, including an award-winning journal and magazine, a library of bestselling books and manuals, as well as digital media. Developed by experts and thought leaders in the early childhood field, these publications focus on developmentally appropriate practice and enable members to stay up-to-date on current research and emerging trends, which they can apply directly to their classroom practice.

Public Policy
  • NAEYC is at the forefront in influencing local, state, and federal early childhood legislation, advocating for policies that reflect comprehensive approaches to providing equitable access to high-quality early learning, with a particular focus on children living in poverty, multilingual children, children of color, and children with disabilities. We strive to increase the public understanding of and demand for developmentally appropriate practice in programs serving children birth through age 8.

Events

  • NAEYC hosts three of the most important and well-attended annual events for educators, administrators, and advocates in the early learning community: the NAEYC Annual Conference and Expo, the National Institute for Early Childhood Professional Development, and the NAEYC Public Policy Forum. Professionals in the field rely on these events to keep their practice current, hear from national experts, communicate with legislators, build a network of trusted colleagues, and stay connected to critical conversations in the profession


ICT IN NAEYC

v  Documenting Quality: A Teacher’s Guide to Creating a Classroom Portfolio
Documenting Quality: A Teacher’s Guide to Creating a Classroom Portfolio is a self-paced, online course that addresses essential best-practices, organization tips, and practical strategies for guiding teachers in creating their own classroom portfolios. Learners will take an in-depth look at classroom portfolios to better understand what they are, how they’re put together, and the benefit they provide to the teachers who create them. Participants will view examples of classroom portfolio evidence and have the opportunity to work with sample documentation through a variety of hands-on learning activities. This course includes exclusive access to a sample portfolio created by NAEYC staff.

Target Audience: This online program is designed for early childhood teaching staff and their administrators. It is also relevant for anyone involved in documenting young children’s learning experiences including faculty, trainers, consultants, students, and others. 

Objectives
By completing the course, teachers will be able to:
  • explain the purpose of a classroom portfolio,
  • describe the benefits of creating a classroom portfolio, and
  • identify strategies for selecting and organizing portfolio evidence.


Lessons
  1. Welcome
  2. Module 1: Introduction to Classroom Portfolios
  3. Module 2: Constructing a Classroom Portfolio
  4. Module 3: Working with Sample Evidence
  5. Module 4: Viewing a Sample Portfolio
  6. Closing Activity


  • HRM Journal: Human Resources Management in Early Childhood Programs
The HRM Journal: Human Resources Management in Early Childhood Programs is a computer-based training series—with approximately 30 hours of study and practice. This self-paced, interactive learning resource is  designed to assist new early childhood program administrators learn systems for human resources (HR) management. The series is designed for  new administrators, as well as those who aspire to be program administrators. 

• eLearn TYC


eLearn TYC is an online, professional development tool that combines a digital version of Teaching Young Children (TYC), NAEYC’s award-winning magazine, with the professional development resource NEXT for TYC in an easy-to-use, digital format. Early childhood professionals who use eLearn: TYC can discover best practices, connect with a community of learners, and succeed in the classroom and beyond.